In my apparent capacity as Oz library twitter’s Resident Cataloguing Boffin™, I was recently asked if I had any thoughts on cataloguing tabletop games. My first thought was ‘A tabletop game about cataloguing? That’s the nerdiest thing I’ve ever heard (and I’ve played the Wikipedia card game1)! Also, sign me the hell up!’ My second thought was ‘Oh, right, metadata about tabletop games. Actually, you know what, I know nothing about this.’ Naturally, my third thought was ‘But I will find out!’
This post is not a professional guide to best-practice tabletop game cataloguing, rather a collection of stray thoughts with a couple of sample records at the end. I’m trying to get out of the habit of needing to write absolutely perfect blog posts—often a work in progress is good enough!
NB: I’m assuming that if you’re interested in this post, you probably have at least a basic understanding of how MARC works, such as fields for authors, titles and publishers. Therefore I’m focussing on aspects of tabletop game cataloguing that differ from your standard books / serials / online resources dealio.
As it turns out, most of the literature on games cataloguing relates to video games. OLAC has produced an excellent guide to video game cataloguing, which I highly recommend if you’re in need of guidance. For tabletop games specifically, however, the pickings are a lot thinner. Slouski et al. say as much in their EBLIP article.2
The most important field in a tabletop game record is the 300 field. Here is where the physical components of the game are recorded in detail: boards, pieces, dice, cards, everything.
Ideally there would be defined MARC fields for game duration and number of players, but there aren’t, so they get thrown in a 500 field. (This is the sort of thing where a dedicated schema for games would be really handy. I know there’s a schema for video games3, but again, not much for physical games. If anyone’s got plans to invent one, I’m super interested!)
If the game publisher has a specific internal catalogue number for the game, record it in 028, along with a designator:
028 50 $a 3061 $b Mayfair Games
In a bygone age, I might fret about assigning a 100/110 (main author) field at all, considering games are almost always better known by their title than the name of their creator. Fortunately we live in a more enlightened age where the dictionary catalogue is dead, long live keyword search, so I’m not worrying about a game’s authorised access point potentially being a little obscure.
Content, media, carrier types
McGrath suggests using
336 ## $a tactile three-dimensional form solely for objects intended exclusively to be perceived through touch, and items with some visual content.4 This would be used in conjunction with
337 ## $a unmediated and
338 ## $a object. In addition to these fields, I’ve seen
380 ## $a Board game5 suggested in accordance with RDA 6.3. I can see the point for items of realia without appropriate genre/form terms, but considering a 380 in many instances would duplicate a 655 I’m not sure I’d bother, to be honest. Your mileage may vary.
LCSH doesn’t make this easy for cataloguers, either. Would you believe there is no accepted form subdivision for board or tabletop games? There’s one for computer games: sensibly enough, it’s
$v Computer games. I’ve seen
$x Games used a bit, but this isn’t a valid heading for tabletop games (for one thing, that’s a topical subdivision, not a form one).
In the meantime, in accordance with my penchant for pragmatic cataloguing, I’m going to go ahead and invent my own subdivision! If your library is a stickler for LC rules, perhaps don’t try this at home, but maybe someone will suggest this subdivision to LC. (Also, if you’re contributing records to OCLC, Libraries Australia or other union catalogue, definitely don’t try this at home, or the software will convert it to the above-mentioned
$x Games invalid subdivision.)6 I’ll be using
$v Games, in conjunction with the existing genre/form terms
655 #7 $a Board games and
655 #7 $a Puzzles and games.7 If the difference between these two genre terms is not meaningful to your users, feel free to choose one or the other for local use.
Personally, I’m not wild about the topic/genre crossover in LCSH; that is, I would personally prefer a heading like
650 #0 $a Logic puzzles to feature items about logic puzzles, rather than items that are logic puzzles. But maybe that’s what users want. I could be totally off base with this. Let me know!
Sample record 1: Settlers of Catan
The below example is adapted from Libraries Australia record 59644071, itself likely imported from another union catalogue and created by an unknown library. I was going to catalogue this from scratch but discovered someone else had done the hard yards for me 🙂 The copy record is surprisingly good, I’ve only needed to make a few adjustments.
000 01765crm a2200397 i 4500 005 20170306145003.0 008 121024s2012 ilu||| g gneng d 020 ## $a 1569052018 020 ## $a 9781569052013 028 50 $a 3061 $b Mayfair Games 040 ## $a ABCD $b eng $e RDA 082 04 $a 794 $2 23 100 1# $a Teuber, Klaus, $d 1952-, $e designer. 245 14 $a The settlers of Catan / $c Klaus Teuber. 246 30 $a Catan. 264 #1 $a Skokie, IL : $b Mayfair Games, $c  300 ## $a 1 game (19 terrain hexes, 6 sea frame pieces, 9 harbor pieces, 18 circular number tokens, 95 resource cards, 25 development cards, 4 building cost cards, 2 special cards, 16 cities, 20 settlements, 60 roads, 2 dice, 1 robber), 1 game rules and almanac booklet : $b cardboard, wood ; $c box 24 x 30 x 8 cm. 336 ## $a three-dimensional form $b tdf $2 rdacontent 337 ## $a unmediated $b n $2 rdamedia 338 ## $a object $b nr $2 rdacarrier 500 ## $a For 3-4 players. 500 ## $a Duration of play: 60 minutes. 500 ## $a Detailed description of contents on box. 520 ## $a Summary: "In The Settlers of Catan you control a group of settlers trying to tame the wilds on the remote but rich island of Catan. Start by revealing Catan's many harbors and regions: plains, meadows, mountains, hills, forests & desert. The random mix creates a different board for virtually every game"--Container. 521 ## $a Ages 10 and up. 650 #0 $a Competition $v Games. 650 #0 $a Natural resources $v Games. 650 #0 $a Colonists $v Games. 655 #7 $a Board games. $2 lcgft 710 2# $a Mayfair Games Inc. $e publisher.
Sample record 2: Tantrix
The below example is adapted from Libraries Australia record 41011711, which looks to have been imported from OCLC. The original was an AACR2 record and in worse shape, so I’ve upgraded it to RDA. (Apropos of nothing, this is a great game.)
000 01592crm a2200349 a 4500 005 20160113135201.0 008 060612m19912003nz ||| gneng d 040 ## $a ABCS $b eng $e RDA 082 04 $a 794 $2 23 100 1# $a McManaway, Mike. $e designer 245 10 $a Tantrix / $c created by Mike McManaway. 250 ## $a 8th edition. 264 #1 $a New Zealand : $b Tantrix Games International, $c c1991-2003. 300 ## $a 1 game (56 bakelite tiles) ; $c in plastic hexagonal travel bag, approx 16 x 16 x 4 cm + $e Instruction booklet, (48 pages : illustrations ; 13 cm) 336 ## $a three-dimensional form $b tdf $2 rdacontent 337 ## $a unmediated $b n $2 rdamedia 338 ## $a object $b nr $2 rdacarrier 500 ## $a "Tantrix was invented [in 1987] by Mike McManaway...This 8th edition now includes contributions from all over the world." -- booklet, page 4. 500 ## $a For 2-4 players. 520 ## $a The game consists of 56 Bakelite tiles with painted links of red, green, blue, and yellow. Each tile is unique, and with all the tiles you can play both the solitaire puzzles and the multiplayer game. The Tantrix game includes 25 Tantrix puzzles and a strategy game. 650 #0 $a Mathematical recreations $v Games. 650 #0 $a Logic, Symbolic and mathematical $v Games. 650 #0 $a Logic puzzles. 650 #0 $a Educational games $x Study and teaching (primary). 655 #7 $a Puzzles and games. $2 lcgft 710 2# $a Tantrix Games Australia. $e publisher
I hope someone out there finds this post helpful 🙂 With libraries diversifying their collections to appeal to a broader cross-section of their userbase, non-traditional items like board games may become more integral to a library service. It’s all well and good to acquire cool things like these, but if your users can’t find them, they may as well be hidden entirely. I’m also very interested in any comments or suggestions you may have: drop me a line on Twitter @lissertations or by email (hello AT lissertations DOT net).
Thanks for reading, and happy cataloguing!
- I’d just like to point out how stupendously difficult this thing is to google. I don’t often wish the internet had a left-aligned browse search, but today I did. ↩
- Slobuski, T., Robson, D., & Bentley, P. (2017). Arranging the Pieces: A Survey of Library Practices Related to a Tabletop Game Collection. Evidence Based Library and Information Practice, 12(1), 2. http://dx.doi.org/10.18438/b84c96 ↩
Lee, J.H., Perti, A., & Clarke, R.I. (2014). UW/SIMM Video Game Metadata Schema
Version 2.0. Retrieved from http://gamer.ischool.uw.edu/official_release/ ↩
- McGrath, K. (2012). Cataloging Three Dimensional Objects and Kits with RDA. Slides accompanying a talk delivered March 28, 2012. Retrieved from http://downloads.alcts.ala.org/ce/03282012_RDA_3D_Kits_Slides.pdf ↩
- McGrath, op. cit., slide 63 ↩
- Many thanks to Netanel Ganin for making this excellent point on Twitter. ↩
It’s worth noting that
655 #7 $a Board gameswas only added to LCGFT in June this year (at Netanel’s suggestion, cheers!), and isn’t yet listed on the Free LCGFT on LC’s website. It was seemingly extensively used as a genre/form term for years before that, though. ↩